Benchmarks: S.T.A.Fifty.Thousand.East.R.: Call of Pripyat, World in Conflict

S.T.A.50.1000.E.R.: Phone call of Pripyat may non exist the all-time looking game out at that place but it is a DirectX 11 title and it is a game that we have been testing with for some time now. The game does have an official DirectX eleven benchmark tool, but we decided to dump that and for the first time will test actual gameplay performance using Fraps. The level of pick was Zaton (first level) as usual recording 60 seconds of gameplay.

S.T.A.50.K.E.R.: Call of Pripyat was tested with Tessellation enabled, the SSAO mode set to HBAO, and with 4xAA and 16xAF enabled. As a result ATI graphics cards tend to get punished in this game. For example, the single GeForce GTX 460 can roughly match the more expensive and mostly amend performing Radeon HD 5870.

When adding a second GeForce GTX 460 we saw a performance heave of 81%, adept enough to beat all single card offerings including the Radeon Hd 5970 before overclocking.

World in Conflict Benchmarks

Earth in Conflict has a built-in benchmark tool that works rather well so nosotros decided to stick with that for testing this game. We used the "very loftier" quality preset with 4xAA/16xAF enabled.

Although SLI didn't scale as well in Globe in Disharmonize: Soviet Assault as we have seen in other games the results were still very impressive. The 62% operation heave when calculation a second GeForce GTX 460 meant that the SLI graphics cards were 19% faster than the GeForce GTX 480, 46% faster than the Radeon Hd 5870 and 4% faster than the Radeon HD 5970. If that were non enough, overclocking the cards pb to an additional sixteen% operation.